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YEAH, I’ve released my game! Here’s a link to the landing page. You can also get to it via the Games section of my blog.

That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s my fault! I’m going to be more open about future game projects.

I started Growing at a game jam in May 2011. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. By the end of the jam, I had a working prototype that I refined over the next few months.

I threw myself into the work in my off-time. By October, I had an almost completed game that I felt pretty good about. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam.

To say I was devastated would have been an understatement. I couldn’t stop crying. I’m really lucky I had Kyle around because I had some pretty violent and irrational reactions. Growing had become a part of my identity, a bright spot while I was going through some major life troubles. The worst was knowing I had brought it all on myself with the lack of source control.

When I calmed down, the most difficult decision was whether to quit the project forever or keep going. The thought of continuing work on it was so fatiguing.

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